The latest installment in a long lasting God of War franchise changes the central aspect of the game which is the setting. Previous six installments in this franchise followed Kratos on his adventures in the Greece. That is not the case in the latest title as this one takes us to the Scandinavia where Kratos will have to deal with Norse gods and other mythological creations from that mythos.
An entirely new game with our favorite God Slayer
God of War 4 may be similar to previous installments, but in reality, it is almost a whole new game with a protagonist as the only connection with the rest of the franchise. This installment is based on Norse mythos, and thus Kratos will meet (and maybe fight) many Norse gods as well as other monsters.
The game is set in pre-Viking Scandinavia, so the existence of other people is still unknown. This game isn’t about Kratos, and his vengeance as that part of his life ended with the God of War 3. In this game, Kratos moved to Norway to teach his son how to survive in a harsh world. This game will take you as a player in several realms found within the Norse mythology, and that kind of scenery change might bring some interesting world-building to the table.
Gameplay in the God of War 4
Gameplay in the latest God of War title will introduce new weapons and new mechanics. Our favorite god slayer will ditch his double blades and use an axe to slay his enemies. The axe is magical, and Kratos can imbue it with magic to increase its abilities. The variety of spells the ax will be able to hurl and use is still unknown.
We know that the player will also have a passive control over Atreus, the son of Kratos. This means that he will help the player in a variety of ways, through orders and similar passive actions. Whether this will work or not is still vague as there weren’t any successful attempts in passive control of characters in a third-person RPG.